Heightmaps

A heightmap is a convenient way of storing a terrain for a computer program to use.  It is a picture that uses the colour at each pixel to define the height of the terrain at that point, which can then be used to generate a three-dimensional model in the right program.  Below is an example of heightmaps and how they may be used.

The leftmost image is the heightmap, it is defining a small pointed hillock.

The middle image is taken from Geoscape3d and shows the heightmap lit from a light source in the south-east corner.  This can give better visual feedback than the unlit version.

The final image shows how Geoscape3d uses the heightmap to create a three-dimensional terrain.

All the terrain building features of Geoscape3d work on heightmaps.  See tools.